The owners of XCOM 2 started to complain about a problem with a red screen that appears after the start of training or conventional missions. In this article we will look at all possible solutions to this problem.
In XCOM 2 it turns out that cheats are now called 'mods' and are very well integrated in the game interface. On the very first screen of XCOM 2 you can instead of pressing the 'play' button go to the Steam Workshop instead. And already there are hundreds of mods you can find there. Guys, I got tired of having to browse a billion posts before I could find the mods I was looking for, so I made a list and will try to keep it updated with any news that might arise, first I excuse myself for not contacting the mod authors about this post, Im linking everyone and I HAVE NOT MADE.
How to Fix Red Screen Error in XCOM 2?
- Right-click the shortcut that launches XCOM 2.
- Go to the properties of file to the tab “Shortcut”
- At the end of «Object» append this line -noRedScreens -review
You should get something in that spirit — “D:GamesXCOM 2.exe” -noRedScreens -review - Done! Start the game with a shortcut and problems with the appearance of red screen in the game will no longer disturb you.
Сheck out the videowith a detailed demonstration of the solutionwith red screen.
Xcom 2 Achievements With Mods
Basics
One of the novelties introduced in the second installment of XCOM franchise, at the same time being one of the most important gameplay mechanics you will use while on the battlefield. Hacking allows you to gain access to a wide array of things, which you would normally miss - additional resources, acquisition of a random alien facility on the map, a huge buff to your soldiers, or the possibility to seize control over enemy units.
Hacking is available to all soldier classes, but in that case it's severely limited, allowing most of them to hack objects associated with missions only (such as of the Andromedon), it is 'limited' to two possibilities - you can either stun the target for two rounds (the easier option), or to seize control over the enemy for a few rounds (the more difficult option). To do that, you will need theHaywire Protocolability of theSpecialist.
It's many times more interesting when it comes to hacking surveillance towers, terminals, or by attacking the enemy with the Skulljack - there are several options to choose from. Those vary in the difficulty level, the ones that influence your whole team being the most difficult to pull off - if a single soldier is to receive a buff, the hacking will be relatively easy, but if you want to get the same effect on your whole team, you will need a soldier with a huge amount of HACK to make it happen.
Here's a list of all the possible benefits of a successful hack:
- Increasing the stats (chance to dodge, chance to critically hit) of a single soldier, or your whole team. One of the hardest to get, while at the same time probably the most powerful buff you can get in the game.
- Recovering all the action points used by a single soldier, or by your whole team. Similarly to the one described above, restoring all the action points to your whole team is like getting an extra round, without the enemy moving a muscle.
- Acquiring a small (the easier option) or a large (the more difficult one) amountofvariousresources, like Supplies, Alloys, or even Intel.
- Acquiring an alien facility lead - extremely valuable, especially when you are trying to reduce the progress of the AVATAR Project, yet you lack the means to achieve it.
- Reducing the scanning time (while collecting resources, making contact, etc.) by 50% for 4 weeks.
- The possibility to use the Run and Gun ability with one of your soldiers, or with your whole team - this ability allows your soldiers to perform an action even after sprinting (more on that can be found in the 'Ranger' chapter).
- Increasing the sigh range of one of your soldiers, or the whole team- it allows your soldiers to reveal the fog of war from a further distance.
- Getting back into concealment by one of your soldiers, or by your whole team.
- Disorienting all the enemies on the map for 2 rounds.
- Decreasing the WILL of all the enemies on the map by 50% - a perfect choice if you have at least one (or more) Psi Operative soldiers in your team, because the very WILL attribute described the resistance of enemy units to your soldiers' psionic attacks. The lower the WILL of an enemy is, the easier it will be to inflict a status effect (like disorientation, or mind control) on him.
- Seizing control over a single, random enemy on the map.
- Permanently increasing the HACK attribute of a character by 20 points. The rarest option to appear during hacking and the one you should always select, as it gives a huge boost to the soldier's HACK attribute.
However, hacking is also associated with a huge risk, which will punish the player severely if the process ends up as a failure. The risks can be seen on the left side of the hacking screen, and are as follows:
- Calling reinforcements on the map - a red flare will appear right next to your soldiers' position, where, at the next round, a group of enemies will be dropped.
- Increasing the stats of a single enemy, or all of them - it influences, for instance, their dodge chance, their defensive or offensive capabilities, and so on.
- Attracting enemy attention - the nearest groups of enemies will head towards the location of your team. You can, however, use that to your advantage, setting up most of your team in Overwatch and purposely failing the hack. After a round or two the enemies will appear, only to be torn to shreds by your team.
- Receiving damage - it is unique to the Skulljack. If the hacking fails, the soldier will be dealt 2 points of damage (but the target will still die).
- Breaking concealment - concealment is always broken when a hacking fails, it's a punishment in itself.