20.08.2019

Witcher 3 Enhanced Edition Mod

For this recurring segment, we will be highlighting the five biggest stories on ModDB for the prior week. Whether it's new mod announcements, major mod releases, or important stories that affect the mod scene as a whole, you'll find them rounded up here each week. A massive and complete gameplay. The Witcher 3 Enhanced Edition mod, which has been updated recently, introduces major combat changes and features that make the experience quite different. Related The Witcher 3 Looks Amazing With. The Witcher 3 Enhanced Edition, unlike most of the mods on the Nexus, hasn't been around since Witcher 3 launched in 2015. Reaperrz just posted the project in the summer of 2017, and it's already.

Posted by1 year ago
Archived

I want to preface this a bit before I cut to the chase: I love the Witcher 3, it's my favorite game, but the game has issues that -for me- held it back from being a truly perfect game. I will say some negative things here, and I guess that I am hating in a way, but I still love the game and you can always disagree.

The Witcher 3 has some issues that I feel are holding it back from being a truly perfect game. There's a ridiculous drop in difficulty after White Orchard, there are skills that are flat-out better than others, potions and bombs aren't really necessary even on Death March, doing side-quest is 'punished' because it overlevels you for the main quest and more. I was kind of disappointed that such an amazing game was plagued by the balancing issues and lack of tactical gameplay. This mod fixed everything. Just a small list of stuff I like from this mod:

  • The whole world is deleveled - Enemies, gear, quests even Geralt himself doesn't have levels anymore. Everything is the same level. Why? Because levels restrict gameplay. Wanna check out that cave? Level up more first or you get oneshot. Do a sidequest in Velen? Well the challenge of it is gone because you're level 20. The deleveling of the world means that you could go to Skellige before Velen and Novigrad, which leads to hidden dialogue you might not have encountered otherwise. It changes the way you explore completely.

  • You will die if you don't prepare - Monsters are dangerous, hunting them is suicidal. Witchers need to know their shit or they'll die. If you want to face a group of monsters, you need to have advantage. This mod forces you to seek out and grab that advantage yourself. Make camp, read about your foe, make potions, oils and bombs that will help you and reflect on skills. Without preparation, you will probably die on Death March, like it should be.

  • Alchemy feels like alchemy - No more magic alcohol that refills your empty bottles. Some of you may be familiar with the Primer mod that restores the alchemy system used in Witcher 1 and 2, that mod is now incorporated in W3EEv2. This system adds an immersive micromanagement mechanic to your potion, oils and bombs so that it actually feels like you're doing alchemy. I won't go into details, and at first glace it may seem like it's just tedious, but I recommend you give it a try. I kept a little notebook in real life where I wrote down favorite ingredients, potion rotations for big multi-stage battles, toxicity is more dangerous so I wrote down what potions complimented what situations best, and more.

  • Friendly hud is fully integrated - Needn't say more.

  • New attacks and animations - Attacks that stun enemies or inflict special injuries. There are also new animations for fighting that make it look a bit more realistic (you can disable these animations if you like the old ones).

  • You actually have to aim your attacks - There's a new targeting system that allows for very precise and responsive combat. Here's a fight from an older version of the mod that demonstrates this. If you aim well, you can bypass some enemy defenses or take out a specific enemy instead of the auto-aim hitting the guy next to him.

  • Runewords are pretty cool now.

  • There's also improved AI

There's so much more. I love this mod so much and I really wish more people give it a shot. For me, it fixed the broken gameplay of a game with a beatiful world and powerful story. Please check it out.

18 comments

W3EE - The Witcher 3 Enhanced Edition is a mod for The Witcher 3: Wild Hunt, created by Sir Reaperrz.

Description:

This mod completely overhauls most of game’s systems, especially the combat, leveling and alchemy.

Stat Interplay

There are lots of new stats like attack and dodging speed, poise, adrenaline (not the same as before), vigor, etc. These are all interconnected and have effects on regeneration rates, values and many other things.They also actively affect the gameplay, like having less health and stamina will make you attack and regenerate slower unless using certain potions. You can check the stats themselves and what they are influenced by in the character info sheet in your inventory.

Sword Mechanics

A silver sword is not needed for every monster anymore. Most monsters will require a steel sword to be dealt with (although silver works too), while Cursed creatures, Vampires and Specters will only take damage from silver blades.

Vigor

Vigor is what was previously named Adrenaline. It is now a regenerative stat which gets drained when taking damage. It's used to cast signs and can be inceased by drinking certain potions. It does not regenerate while Quen is active.The lower the amount of available vigor, the lower the sign intensity stat is.

Talents

Talents have been majorly overhauled and rebalanced. Most combat talents were changed, along with half of alchemy ones and a couple of the sign ones. They are active as soon as unlocked and they only need to be equipped to synergize with mutagens.You can preview the later talent levels by highlighting it and using the contextual buttons displayed on the bottom of the screen.

Signs

Signs have been majorly overhauled. Aard can be upgraded into a great damage dealing tool, while the alternate is for crowd control.Igni is great at crowd control and its alternate version is a good damage dealing tool.

Yrden is a much better balanced defensive and offensive tool if upgraded and helps keep you from taking damage.

Quen is more sensical in its way of protection, shield health is based on sign intensity and currently available health and can protect from multiple incoming weak hits. The alternate version can block an infinite amount of damage, but if broken Geralt is knocked back with a huge Vigor regen delay. Vigor does not regenerate while it is active, so it's to be used wisely. While powerful, it can actually cause you harm.

Enhanced

Axii is actually useful in combat, unlike before. Upgrading it makes it into a spectacular crowd control tool, especially against human opponents.

Poise

Poise is the stat which dictates resistance to stagger. Both the player and enemies have it. It is calculated based on armor worn, available health, red mutagens, toxicity, etc. Higher poise means a higher chance to resist stagger from an incoming light attack (and possibly heavy attacks too, later on).

Speed

Several new speed stats are present in the mod, such as light attack, heavy attack and dodging speed, which are all influenced by currently available health, stamina, armor worn, etc. Wearing heavy armor slows you down (attacks are only affected by chest armor and gauntlets), while wearing light or no armor will increase overall speed.

Dodging

Dodging no longer makes you completely impervious to attacks. If you get hit while dodging you will take grazing damage. If you are not dodging away from the opponent, you will take full damage instead. To dodge effectively actual spacing is required, while Fleet Footed greatly improves dodging capability overall in the form of stagger negation, speed, angle increase for the grazing damage and others.

Equipment

Witcher 3 Enhanced Edition Mod 2

The way equipment works has been completely changed. Light, medium and heavy armors all offer different base levels of protection, making each very similar to ones of their own category. There is variance in their category based on the quality of the gear (common, rare, etc) and their secondary stats.Every piece of equipment is usable and upgradable in their own way, it is a matter of preference and which bonuses work better for you, not levels.

Six new sets of unique, specialized witcher-style plate armors are available to be obtained from the grandmaster armorer in Toussaint.

Durability

Armor durability has also been changed and now depends on the type of armor. Heavy armor is more durable while light armor gets damaged more easily. Sword durability has been changed to reflect their damage mechanics, making silver weapons much more brittle, as silver is a weak metal and steel weapons more durable. Overall, durability has a much higher effect on the efficiency of your equipment. Keep your equipment in good shape if you don't want it to fail you in combat.

Friendly HUD

Friendly HUD is now included in its whole splendor, along with some minor changes I made to ensure compatibility and remove options that were not working anymore. Make sure to click the link to read all the included features and options, and consider donating to her/endorsing her work if you have not done so yet!

Gameplay and Exploration

Probably the biggest change in the mod, the way these work has been changed completely too. There are absolutely no things in the game that are leveled anymore. Not the equipment, not the quests, not the enemies and not even Geralt.You can explore anywhere and take on anything at the beginning of the game with the potential to be successful in your endeavors instead of being completely barred from content.

Geralt's progression happens organically through gameplay by using his innate abilities, like performing fast and heavy attacks, blocking, countering, creating alchemical items, casting signs, etc. These all increase the skill progression of their respective paths, granting you talent points for use ONLY in that path. If you brew many potions, you will be good at brewing potions. Makes sense.

Improved Loot and Shop Inventories

Witcher 3 Enhanced Edition Distance Modifier

Shop inventories have been updated to include empty bottles for alchemy and loot tables have been redone in a more immersive manner as to not offer incredibly valuable loot when no work was put in. Valuable loot will only be found in guarded areas or treasure hunts quests. No more random invaluable relic drops!

Meditation

There is a new meditation system in place, completely removing the vanilla one. Meditation allows for the passing of time, resting and gaining of bonuses and the creation of alchemical items.If you have enough firewood available, Geralt will create a fire which allows for the creation of all manner of alchemical items such as potions, decoctions, bombs, etc. Resting for at least 6-7 hours near fires also grants you a well-rested bonus, increasing maximum vitality.

Witcher 3 Enhanced Edition Mod

Alchemy

Alchemy is also.. you guessed it, completely changed. Alchemical ingredients now have base components, namely Vitriol, Rebis, Aether, Quebrith, Hydragenum and Vermilion. Different quantities of these components are present in herbs and monster parts and are required to create potions.

Potions, oils and bombs are all created individually and you can make as many of them as you'd like.Ingredients can be intuitively changed in the alchemy menu by selecting the ingredient you want changed and using directional keys or the scroll wheel (if using the mouse) to cycle through them. Only available ones are displayed (unless you are at an alchemist, where you can buy any of them from the alchemy menu) and you are told what the missing ingredients are.

Matching up the Albedo, Rubedo and Nigredo secondary components also allows for the creation of potions with different secondary effects:

Albedo - Lowers the toxicity of subsequently consumed potions.

Rubedo - Increases vitality regeneration.

Nigredo - Increases overall damage dealt.

Alchemical items are created by opening the alchemy panel while meditating near a fire and then brewing the indended potion or making the intended bomb with the ingredients you'd like. After the menu is closed, the brewing process will commence and at the end of it, the created items will be added to the inventory. The time it takes to create items is based on the number of ingredients an item has, while the time it takes per ingredient can be changed in the menu.

The witcher 3 - enhanced edition mod spotlight

Inventory

Geralt's carrying capacity is lowered by a lot, but in turn you can store items in your horse's inventory and carry more overall than one could in vanilla.There are several quality of life improvements to horse inventory management such as transferring all miscellaneous items, like crafting components into it with a single button press and also inventory sorting. If you have weapons and armors selected, the stash will only show weapons and armors too.Crafting ingredients, money, etc are all automatically used when setting a fire, crafting, doing alchemy, buying items, etc as long as the horse is near.If the horse is near when you are at a shop or a craftsman, you can switch between Geralt's inventory and the horse's inventory to directly buy and sell things into and from it, directly dismantle items from it and repair items in it.

Toxicity

Toxicity has been changed to be a way more active part of gameplay and to make you think twice on what you drink.The toxicity of potions will remain latent for most of their duration, very slowly waning away. When the potions' effects are starting to wear off, so will the toxicity start to fade faster and faster until it clears from your system.Toxicity is now something to be very mindful of, as the threshold at which you start overdosing is 50 an it CAN NOT be increased. Drinking too many potions will end up killing you, while the amount of toxicity in your system also makes you feel more numb, increasing poise, but also impedes your health and stamina regeneration among other things.

Enemy Overhaul

Enemy combat styles have been majorly changed. Humans can actually fight now and will try to kill you instead of acting like idiots. They have new arrays of moves depending on what weapons they use and their AI parameters have been also changed to reflect their skill levels.Skilled swordsmen will prove to be a real challenge, especially in groups, while heavy weapon enemies will hit really hard and actually try to catch up to you instead of just slowly walking towards you, being useless.

Enemies now also have an armor system, not just the player, and armor piercing talents and runes are needed to deal with tougher enemies or ones in full plate armor.

There is also an enemy disparity system in place: Different opponents have a chance to be smaller/bigger which influences their affinity to be faster/slower and stronger/weaker. Different enemies within the same species will not be the exact same anymore.

Injuries

Each melee attack has a chance to inflict several different injuries, all with their own adverse effects. There are two groups of injuries, frontal and dorsal ones, depending on where the injured character was hit when receiving one.Arm and leg injuries have a chance to make one stagger when attacking, head injuries cause severe damage and incapacitate one for some time, chest and spine injuries cause trauma and heavy bleeding.These are active for both the player and for enemies. Injuries are automatically healed once health is restored to full.

Special Attacks

Performing a fast attack while holding block will make Geralt do a hilt bash which can stun or even knock down enemies (if they have low enough health and you chain-stun them), while also draining their stamina. Only works on small enemies. Performing a heavy attack while holding block will make Geralt do a heavy double strike attack which can stagger enemies and has a 100% chance to apply an injury. If the second swing brings them down to below 40% hp and they are staggered at the time, a finisher is automatically performed.

Animations

Geralt has received a new array of combat moves (ones that look more sensical than spinning in place, can be disabled, though) along with animations for eating, drinking and picking herbs (can also be disabled, though).

Runewords

Runewords have all been changed, now there are only 3 runewords, in essence. Each one has 3 levels, making it 9 runewords you can apply. They are tiered now, the level 2 runeword requiring the level 1 first, along with the craftsman upgrade.

Finishers

You are no longer invulnerable while performing them, but in turn you can choose the direction of finishers. Holding forward will attack forward during the finisher, holding left will make Geralt move right and attack towards the left side.This can be used to fend off enemies quite easily while performing finishers.

Night Sight

It is now a base ability of Geralt's to be able to see in the dark, which can be activated at will.

SKILL PATH LEVELING:

Fast Attack: Performing fast attacks on enemies grants full XP. Simply swinging increases XP outside of combat at a much slower rate.

Heavy Attack: Performing heavy attacks on enemies grants full XP. Simply swinging increases XP outside of combat at a much slower rate.

Defense: Parrying, countering and dodging attacks grants XP.

Crossbow: Shooting enemies grants XP.

Battle Trance: Being in combat grants XP. XP is awarded at the end of combat if at least one enemy was killed. Not taking any damage grants more XP.

Signs: Casting signs grants XP as expected.

Brewing: Brewing potions grants XP per potion made.

Oil Preparation: Brewing oils grants XP per oil made.

Bomb Creation: Creating bombs grants XP per bomb made.

Mutation: Distilling items and creating decoctions grants XP.

Trial of the Grasses: Consuming potions and decoctions grants XP. Decoctions are more toxic, therefore more XP is gained.

To install:

Download the file, open it and extract its contents into your main Witcher 3 folder (where the DLC folder is).

Open up the keybinds.txt file, select everything and copy it to the top of the input.settings file in DocumentsThe Witcher 3.

After that, open up the keybindsxml.txt file and copy everything from there into the input.xml file in 'binconfigr4gameuser_config_matrixpc'. You should add the contents directly above <!-- [BASE_CharacterMovement] -->.

Games Car Racing Games Back to the future. Back to the future. Martin is stuck in 1955! He has one last chance to get back to his own time. That is to catch the light tower! If he fails, he won't be able to pass that time dimension, so he will never be born! To set things right he needs to drive the timemachine car invented. Back to the future car game. You have to help the car get in to the end of the road using your train. Back To The Future Train Scene Adjust Screen Maximize. Add this game to your web page! Open embedded menu You are not logged in. Only registered users can vote without verification.

If you are updating, DO NOT add the keybinds multiple times. Always delete the old keybinds you have added and add the new ones again. If you have duplicates, some things might not work as expected.

IMPORTANT: After the mod compiles and the game starts after installation or updating, exit the game and restart it to keep bugs from happening. It seems like there might be possible problems with the game, causing weird behaviour for unknown reasons.

Report problems with download to support@gamepressure.com

see more

Popular files for The Witcher 3: Wild Hunt

Name

Type

Size

Date

Total

7 days

The Witcher 3: Wild Hunt - v.1.30 - 1.31patch274.1 MB11/29/201675.2K707
The Witcher 3: Wild Hunt - Debug Console Enabler v.0.3.1mod27 KB7/3/201548.9K500
The Witcher 3: Wild Hunt - v.1.24 - 1.30patch447.7 MB8/31/2016142.4K403
The Witcher 3: Wild Hunt - v.1.01 - 1.10patch10209 MB10/13/20152.37M356
The Witcher 3: Wild Hunt - Complete Modpack v.10072018mod2360.2 MB8/6/20188.9K317
The Witcher 3: Wild Hunt - The Witcher 3 HD Reworked Project v.5.0Fixmod735.7 MB6/19/201840.9K261
The Witcher 3: Wild Hunt - v.1.10 - 1.31patch5958.5 MB11/29/201638.2K257
The Witcher 3: Wild Hunt - v.1.10 - 1.22patch2773.5 MB6/17/201674.1K237
The Witcher 3: Wild Hunt - v.1.22 - 1.24patch11.4 MB8/24/201635.9K211
The Witcher 3: Wild Hunt - W3HC - Witcher 3 Hunter's Config v.0.8mod45 MB6/21/201668.2K176
The Witcher 3: Wild Hunt - Witcher 3 Ultra Low v.1.0mod2.9 KB9/10/201521.9K163
The Witcher 3: Wild Hunt - Over 9000 - Weight limit mod v.1.08.3mod3.1 KB6/22/201514.2K147
The Witcher 3: Wild Hunt - All Quest Objectives On Map v.1.30.10amod1.7 MB1/21/201713.2K136
The Witcher 3: Wild Hunt - W3EE - The Witcher 3 Enhanced Edition v.3.30mod64 MB6/19/20188.9K131
The Witcher 3: Wild Hunt - Slots Slots SLOTS v.5.0mod2.7 MB1/22/201834.1K124
The Witcher 3: Wild Hunt - Fast Travel from Anywhere v.1.0.5mod12 KB3/19/201718.5K122