03.09.2019

How To Install Mods For Starbound

  1. How To Install Mods For Starbound 1
  2. Starbound How To Install Mods No Steam
  3. How To Download Starbound Mods
Posted by2 years ago
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How To Install Mods For Starbound 1

Starbound is massive. Here are some mods to help you make it massive-er. Despite the fact that it “launched” only a couple weeks ago, Starbound has been in various states of Early Access for.

Well, I've noticed that a lot of people have questions regarding mods. This is mainly for Steam Workshop mods. Some of this does apply to non-Workshop mods that are manually installed. I guess you could consider this a mix of a guide and a FAQ.

Your first foray into modding should be light. A few tweaks, maybe some furniture or weapons. There's a good number of quality of life mods that tweak this or that to make things easier, such as letting you sort and name containers or multi jump while sprinting.

Now, some mods are only client sided, meaning they only really affect you. Things like UI tweaks, sound mods, and tech tweaks. There's others that seem like they wouldn't be client sided, but they are still multiplayer compatible, that is, the server or friend hosting the game doesn't need them. An example is the one-handed torches mod. Incredibly useful and won't crash your friends. While tech tweaks are compatible, new techs are not. Any mod that adds new items, blocks, techs, objects or status effects must is not multiplayer compatible. To play with others, they have to have the mod too, and if you're on a server, so does the server.

Sometimes mods conflict. This is hardly ever serious. Just uninstall one of the conflicting mods. Mod conflicts typically cause crashes. Check the mod description, as it usually lists the types of mods it conflicts with or specific mods. Check the comments too.

Installing mods doesn't really cause problems except in extremely rare cases. Uninstalling them is what can cause issues. However, characters that vanish after a mod is uninstalled are not corrupted or deleted. The game simply doesn't recognize them and ignores them. Probably the best example is Frackin' Races, a mod that adds racial buffs through special status effects. When the mod is uninstalled, any characters affected will not show up. The game no longer recognizes those status effects and so ignores the characters completely. But they are still there and fully intact. And any characters that you did not load up with the mod will remain unaffected.

Uninstalling most other mods is quite safe. I haven't seen what happens with modded blocks, but modded colors will stay (like blocks colored with the Color Wheel mod or character colors added by the Colorbound series), modded items will become Perfectly Generic Items, modded furniture will vanish if it was placed, and modded techs will be replaced by the default tech for that slot. What you want to watch it with is races, as characters you created with that race will vanish, and any NPCs of that race that you encounter, such as by revisiting a planet with said NPCs, will cause you to crash.Dismiss any mod-race crew members and evict all mod-race tenants before you uninstall race mods. Oh, and change your clothing to vanilla clothing unless you want a naked character. Unless you have vanilla armor underneath, anyway. If it's the armor that's modded, it would be a good idea to make a new set, unless you want monsters to completely annihilate you. Perfectly Generic Items don't make very good armor. Well, unless you mash a bunch of them together, anyway.

Now, let's say you want to go all the way and install Frackin' Universe, a huge mod that alters the universe, adding new planet types, two extra tiers of planets, new stars, new status effects, and even has a new item progression system. And mining lasers. You'll probably want to return to at least semi-vanilla sometime, like I did when 1.2 rolled out. But you don't want to have to wipe everything, do you? You can make a backup of your entire storage folder, pre- and post-FU or another universe-altering mod. This is only necessary, btw, because the universe files are shared across all characters. Your Starbound folder, on Windows, will be under C:/Program Files(x86)/Steam/steamapps/common/Starbound. There should be a folder in there called storage. Back that folder up in a folder named 'Pre-FU' or something like that before installing FU. Then, install and play. Now, when it's time to uninstall, back up that storage folder again, this time naming the folder to show that it's the post-FU version of your files. Then, delete the universe folder in the storage folder, open up the pre-FU backup, and put that universe folder in the storage folder. You may need to do this with the player file, too. And redo the whole backup and switch thing each time you reinstall or uninstall and play some more to keep both backups up to date. The reason the universe folder is deleted rather than simply merging the old one on is that the modded one will have files for the new planets you discovered. So, wipe the whole thing and just put back what you had before.

Starbound How To Install Mods No Steam

A note about Workshop mods: Rarely, a mod may get taken down from the Workshop. Express scripts merger tax treatment. This will uninstall the mod, as Steam will automatically remove it. To prevent this, install the mod yourself using the version on the forums. The links are usually in the mod description. One severe example was a mod that added bees. It was integrated into Frackin' Universe and later removed from the Workshop, forcing people to install Frackin' Universe or wipe their universe files due to it being universe-altering.

Well, I hope that helped. I've done a fair bit of modding, and I figured I'd share my knowlege with the rest of you guys. Happy modding!

Edit: Whoa, this actually got some upvotes!

13 comments

Creative Mode is a mod for Starbound, created by aMannus.

Description:

How to install mods for starbound 1

This mod is aimed for providing a helpful tool for players to do what they want to do. The idea is taken from the game Minecraft, where this exact mode was introduced to help players build bigger projects. This mod aims to provide this same sort of experience (if not more), all through adding in-game items. So, what will this mod provide for you?

To provide such a worry-free building environment, there's a couple of things that are important. First off, this mod adds a way to 'spawn' items in the game. This way players don't have to fly around to gather their materials for this awesome building project they had in mind. Apart from that, this mod adds some ways to get rid of the hazardous elements in Starbound through armor, weapons and a new tech that enables flight.

How To Download Starbound Mods

If that wasn't enough, this mod adds ways for players to get to a certain progression point in the game, deciding themselves to what point they want to boost themselves. If a character wipe or a corrupt savefile wiped your progress, you can use the items this mod provides to bring yourself to the same point where your old character was. The control is completely in the player's hands, and you decide yourself how far you want to take it.

Instructions:

1. Remove any previous CreativeMode folders if you installed this mod previously. This is important!

2. Copy over the entire CreativeMode folder to X:SteamSteamAppscommonStarboundgiraffe_storagemods

-- And nowhere else!

Be sure to copy the entire folder, not just it's contents! This is important or your game will crash if you try to open the Ultimate Box.

3. Start up the game. Press C to bring up your crafting interface and craft the Ultimate Box.

4. Set the Ultimate Box down, get the stuff you choose to get. The Spawning Boxes are also available in the Ultimate Box.

Report problems with download to support@gamepressure.com

Name

Type

Size

Date

Total

7 days

Starbound - Creative Mode v.1.4.5mod1.9 MB2/20/20164.2K140
Starbound - Unlimited Health and Energy v.1.1mod5.1 KB2/14/201918532
Starbound - XS Corporation Mechs v.1.05mod4.5 MB2/21/20163K26
Starbound - Fully Customizable Ship v.1.1EKmod25.8 KB2/21/20161.4K20